[Q] How to control GlowLight from my app? - Nook Touch General

I'd like to control (on/off) GlowLight from my app. Does any one know how to do it? Any level ( native or Java ) would work for me.

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Control name..?

Hi,
A lot of the apps on my Desire have a sliding tab bar implementation - the 'People' app for example, where instead of selecting a tab by 'stabbing' it, I can slide my thumb from one tab to another. Is this control an HTC specific control or is it part of the Android API somewhere?
If it is HTC specific, is there a good base Android alternative?
Thanks in advance for some pointers.

[Q] java application screen too big

I using jbed for my java application, but the display is way too big for display and i can't use touch screen function to shift the screen to read the whole text. Anyone experience this and have solving for it? Thanks

[Q] SOFT-TOUCH Gamepad Buttons with Honeycomb 3.1, any dev ?

i never coded for android before, so i thought it's best to get into this forum here.
i just coded some homescreen stuff like quick wlan on/off for win mobile 6.1 so far, directx9, c++, and several scripting languages.
the IDEA i got is the following:
you are playing a flash game, but on a tablet with android 3+ you ain't got no arrow buttons or other buttons to play these games. so you can't play them or only play games that rely on left mouse click buttons or got their own soft touch gamepad in-game.
so all you need, is a configurable SOFT TOUCH GAMEPAD BUTTONS app that stays in front of all applicationsif you enable it in the taskbar.
fire up a browser flash game and enable the softtouch gamepad via taskbar.
on the left you got a 4way-arrow-key interface (looks half transparent like a 4-way gamepad buttons), on the right you got 2 or 3 soft touch buttons (also half transparent white).
settings for this app are complete keyboard bindings to all keys (4-way digi buttons left screen, 2 or 3 action buttons on the right).
v2:
second version of this app would include real usb gamepads to be used (onscreen soft touch gamepad display off), and i saw that android 3.1 has some useful classes and pointers for usb gamepads and joysticks.
"To support joysticks and gamepads, the InputDevice class includes these new input device sources:
•SOURCE_CLASS_JOYSTICK — the source device has joystick axes.
•SOURCE_CLASS_BUTTON — the source device has buttons or keys.
•SOURCE_GAMEPAD — the source device has gamepad buttons such as KEYCODE_BUTTON_A or KEYCODE_BUTTON_B. Implies SOURCE_CLASS_BUTTON
•SOURCE_JOYSTICK — the source device has joystick axes. Implies SOURCE_CLASS_JOYSTICK.
To describe motion events from these new sources, as well as those from mice and trackballs, the platform now defines axis codes on MotionEvent, similar to how it defines key codes on KeyEvent. New axis codes for joysticks and game controllers include AXIS_HAT_X, AXIS_HAT_Y, AXIS_RTRIGGER, AXIS_ORIENTATION, AXIS_THROTTLE, and many others. Existing MotionEvent axes are represented by AXIS_X, AXIS_Y, AXIS_PRESSURE, AXIS_SIZE, AXIS_TOUCH_MAJOR, AXIS_TOUCH_MINOR, AXIS_TOOL_MAJOR, AXIS_TOOL_MINOR, and AXIS_ORIENTATION."
is any android dev at xda able to code this ? should be an easy thing if anyone knows android sdk.
some/if not all of the emulators for NES/etc all have an interface like your description, you could likely pull what you/anyone would need from those (for the first half)
yeah i thought so, there are several games and stuff that already do have this interface, one would just need to code a settings page so android gets specific keypresses.
as i said, i am not into android sdk, and it would take me quite a month or more to get into that and will have problems at start to code that.
if any dev is into android sdk, please help.

[Q] Input method or keyboard change widget?

Now that I have a BT keyboard for the nook, I'm looking for a one-click or automatic solution for using it. I'd like to toggle between keyboards if possible, or have it autodetected and auto-switched.
Anyone know of a utility or script that can do the awesome?

[Q] Can I program/bind Actions to respond to a custom key press?

I have a project in mind that will run on a device that uses Android 4.2.2 with a full USB input (works with keyboard/mouse) . I am wondering if I would be able to use this programmable USB key stick: http://xkeys.com/xkeys/xk8.php and program an app that will respond to key presses on the stick.
I'm very new to coding (read: I have no idea what I'm doing), but I want to know if it is possible, or if it's going to be an exercise in futility if I try it? Thanks in advance!
+1 to this: I mapped my scancode to android keycode (media and so on), but how can I bind an APP to a specific usb key?
answer found: http://forum.xda-developers.com/xposed/modules/mod-xposed-additions-t2294274/page216#post59635004
xposed + xposed additions

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