Hi Developers, I wanted to let you know of two great android augmented reality components. They have already helped developers in their projects, I hope it does the same for some of you
Augmented Reality Toolkit - $20
KoEye Augmented Reality - $130
Related
Hi,
I would like to create a wireless device with some sensors and servos... pretty like a robot but with a clear and dedicated purpose. I assume that an android, arduino, or a raspberry pi driven device would be a good choice since it will be a standalone device that must have internet conectivity, to be operated remotely.
My problem is that I'm a software guy, with no electronics skills and I will need assistance with all hardware related design side. Prior to create a kickstarter project.
If any reader thinks that have the expertise that I need, please contact with me. You could join to an exciting new project and I will reward you for your time and efforts.
well i don't think i have the expertise but i'd be glad to help if i somewhat can and certainly would love to observe the development of the project if not participate somewhat in it.
i can however tell you that arduino<raspberry pi<android in both capabilities and need for better hardware and with that in cost too
hirofairlane said:
Hi,
I would like to create a wireless device with some sensors and servos... pretty like a robot but with a clear and dedicated purpose. I assume that an android, arduino, or a raspberry pi driven device would be a good choice since it will be a standalone device that must have internet conectivity, to be operated remotely.
My problem is that I'm a software guy, with no electronics skills and I will need assistance with all hardware related design side. Prior to create a kickstarter project.
If any reader thinks that have the expertise that I need, please contact with me. You could join to an exciting new project and I will reward you for your time and efforts.
Click to expand...
Click to collapse
I may be able to help out (have some experience with some electronics circuity) to the same degree as notrium
I am an Electrical and Electronic Engineer, with extensive electronic design know how, however my time is limited though I'll help if I can, moreso if I have more info on the project.
Ownership, rights, usage/purpose, timescales, budget.
---
smash'n
SGS2 GT-I9100
hirofairlane said:
Hi,
I would like to create a wireless device with some sensors and servos... pretty like a robot but with a clear and dedicated purpose. I assume that an android, arduino, or a raspberry pi driven device would be a good choice since it will be a standalone device that must have internet conectivity, to be operated remotely.
My problem is that I'm a software guy, with no electronics skills and I will need assistance with all hardware related design side. Prior to create a kickstarter project.
If any reader thinks that have the expertise that I need, please contact with me. You could join to an exciting new project and I will reward you for your time and efforts.
Click to expand...
Click to collapse
I'm down to help as well. Android isn't a device though. I prefer MSP430 vs Arduino and beaglebone black vs raspberry pi. It depends what you want to do.
Gator809 said:
I'm down to help as well. Android isn't a device though. I prefer MSP430 vs Arduino and beaglebone black vs raspberry pi. It depends what you want to do.
Click to expand...
Click to collapse
that sums it up prety well all depends on what you wanna do,
i've got arduino (and a few other micros) and android experience
be prety keen to do sumthing
Pvy
i dont mind a blast im not as clued up as some on here with android phones and such but was a senior bench tech with bskyb so know my way around motherboards and diagrams.
This is open discussion, please post your thoughts. Also I will be calling games "apps" too, for simplicity. I have released a game and I am now doing a couple of reviews now and then. This is all my experience. You can agree or dissagree and add your own experience.
This is the list so far
Make an app first and then seek to promote it
Promoting an app with bugs
Asking everyone for Google Play store rate&review without helping others first
Sending review requests without having proper materials for the reviewers and/or not replying to the reviewer
And my notes
This was my biggest mistake. I learned it the hard way and I can see many people do the same. You make an awesome game and nobody ever heard about it before. You need to have people already following your progress. Remember, everything you do is newsworthy to someone! If not, then your game is doomed anyway.
I got few games to review that I couldn't run on 2/3 of my devices. After some time I see the game in google play store with 20 ratings and 2 stars...
In indie "Pay It Forward" works. And it would work much better if everybody did it. The most popular truly indie game I reviewed on my site was from a guy who created an awesome series of tutorials and helped everyone else first. He gots tons of downloads immediately...
My personal favourite. It makes my queue of games to review much shorter. Seriously, people - promoting something is a hard work. Deal with it. And if someone can get you more downloads, it's a good reason to at least try.
Guilty x4
We have a flow chart stuck on the wall showing the app business development cycle.
* Application Planning: concept design, feature design, APIs available, prototyping, audience targeting, platform selection, form factor selection
* Develop and Debug: Platform IDE, SDKs, APIs,
* Market Readiness: developer reg, certification, beta testing, localisation, packaging
* Distribution and Monitization: App publishing, billing, virtual goods, in app advertising
* Retailing and Discovery; Curation, in-app pricing, advertising, promos, PR, Merchandising
* In-Life: Analytics, ratings, user support and updates
Lots of developers spent 90% of there time doing just the development. I think the reality of your success (or your business) needs to spend ALOT more time doing the other processes. Remember when we used to work for large companies that had an actual marketing department? :highfive:
Hi! I've recently been to Pocket Gamer Connects conference in London and asked around about (a marketing failure of) my indie game. I got some great insight and advice that I'd like to share with you. Hopefully it helps someone.
http://indeed.adamiak.net/promoting-indie-games-marketing-tips-for-2014/
TL;DR: Don't mimic what big publishers and studios do or you will loose. There are advantages being an indie - use them. Watch Marketing sucks.
What do you think? What would you add to that?
Hi XDA community. I wanted to write this to introduce myself, I'm Melvin from Teads. A little about us, we are a 4 year old company with 26 offices world wide, penetrating 18 different markets, and employing over 450 employees globally. We have award winning technology teads.tv/en/teads-media and quite a presence on the web. Currently in the US we are working with such advertisers like Playstation, Tomorrowworld, Gillette, and Honda, to name a few. And now looking to penetrate the mobile app industry.
With the announcement of our mobile SDK we are looking to offer multiple units, including our award winning format inRead teads.tv/en/teads-media/. We are offering great CPM's, quality advertisers, and fill. For a demonstration, you can head over to the app store to download our app Teads SDK Showcase.
As mentioned in the title, we are looking for a handful of beta testers to implement our SDK. During this phase, integrations will be compensated upon full integration aside from advertising revenue. If you would be interested in working together, please don't hesitate to reach me directly at [email protected].
Thanks!
Melvin
Happy Friday everyone! Wanted to remind you that our compensated integration is still in effect! Don't hesitate to reach out to learn more about Teads or to discuss the opportunity to working together. Thanks!
What is your payment policies? I am using Adsota - they pay me every 30 days no matter how much I earn.
Hello everyone,
My team is working for eeGeo, a company that provides a 3D mapping platform for developers.
A cloud based, SaaS platform has its origins in the gaming industry. We use gaming know-how married to mobile technology and big data to create geo-spatially accurate renditions of cities, countries and continents for multiple platforms.
eeGeo’s SDK makes it simple to create and maintain an engaging virtual representation of any property (outdoor as well as indoor).
Big news is that we have recently launched our JavaScript API which promises to greatly reduce the friction to developing on our maps; you can hack something up rapidly, rather than installing xcode, signing up for a developer account , provisioning your device etc. Plus you don’t need to download any app to experience our maps.
In addition to that, our API is compatible with the popular Leaflet.js library, used by many mapping platforms. If you’re already using Leaflet, it’s easy to change your 2D map for a more immersive, engaging experience. It’s all out there courtesy a few lines of HTML.
More details here: http://www.eegeo.com/2016/07/eegeo-maps-browser-javascript-api-now-beta/
It would be brilliant if you could become a part of the team that will test run our JavaScript API, eegeo.js and get back to us with your feedback. We are offering a free license of our eeGeo SDK worth $1200 for everyone who participates.
Do note that this is a beta release, so we’d love to hear your feedback. We’re already planning performance improvements, increased map coverage, and new features, but we want to hear from you. Feature requests, bugs, and other comments can be added to the github issues list.
During the beta period, eegeo.js is free to use. You only need an eeGeo API key. You can sign up here: https://goo.gl/forms/l2Wh2M9wkqw9kqXq1. Have a great day!