I bought the game on my Thunderbolt, then used Appsharer to send the APK to my Xoom (since it doesn't show up in the Market on the Xoom). It will show the EA logo (in landscape) and then I get a message that says "your device is not authorized" or something like that and it closes. So, I tried a "non-market" version of the same game (both the same version - 1.1.35), and it will play, but only in portrait mode. Is there a way to just edit the APK of the game that I actually purchased so that it doesn't quit on my Xoom? I hope this isn't inappropriate to ask, I'm not looking for help with a warez copy or something like that, I just want to be able to play it on both of my devices. I know that supposedly it works on the Transformer...
Dead Space works fine on Xoom 3.2 but if you are running ICS, you will got potrait mode issue!
i run dead space just fine. Ea has it listed to not working for xoom but works fine in landscape for me.
Tiger62651 said:
i run dead space just fine. Ea has it listed to not working for xoom but works fine in landscape for me.
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Are you running ICS or Honeycomb?
Running honeycomb, haven't tried it on ICS yet.
Every where I have looked says that no one can get Dead Space to work properly on ICS. I guess we are going to have to wait for EA to release an update.
Runs alright in landscape on kang
They need to update so we can play it on ICS!!
I dont know if this matter but i have the game running fine on my galaxy nexus and the asus transformer just fine.
knives89 said:
I dont know if this matter but i have the game running fine on my galaxy nexus and the asus transformer just fine.
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in portrait or landscape?
Dead Space 1.1.35 is working fine on Xoom MZ605 with ICS (Team EOS ROM - umts_everest)
Related
http://forum.xda-developers.com/showpost.php?p=7067687&postcount=53
That appears to address a similar issue - perhaps it would work? My tablet gets here tomorrow, so I'll give it a try. Until then, if someone else has looked into the problem at all, maybe we could get a thread going on how it can be fixed. Has anyone made any headway?
JRowe47 said:
http://forum.xda-developers.com/showpost.php?p=7067687&postcount=53
That appears to address a similar issue - perhaps it would work? My tablet gets here tomorrow, so I'll give it a try. Until then, if someone else has looked into the problem at all, maybe we could get a thread going on how it can be fixed. Has anyone made any headway?
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No report on this yet? I'm very interested as this issue affects the pic gallery.
BTW, TNT Lite v2 FTW!
I checked it out but the file he is referring to isn't there, used rootexplorer
Also the sensor app shows absolute 0 way off, it does seem as if this can be fixed, or at least changed
This depends on which accelerometer the system is using. gTab may not have this accelerometer.
in regards to orientation issues:
It's actually right. I found this the other night and just haven't had a chance to post it yet: nvidia developer pdf.
It seems that the orientation being 90 degrees off is correct (link, page 6). Somehow we need to fix the transforms to get us from the correct orientation to the phone-standard orientation that apps seem to be written on (have a look at page 7 of the pdf).
TNT lite 2.0 seems to have fixed the issue
I've loaded TNT lite 2.0 and then started up the game Raging Thunder and it works perfectly.
Warning on TNT lite 2.0. Make sure you have clockwork mod loaded first. My machine went into a boot loop and I had to use clockwork mod to get out of it.
Raging Thunder 2
NeuronFlash said:
I've loaded TNT lite 2.0 and then started up the game Raging Thunder and it works perfectly.
Warning on TNT lite 2.0. Make sure you have clockwork mod loaded first. My machine went into a boot loop and I had to use clockwork mod to get out of it.
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Raging Thunder 2 has never been an issue for me, and is one of the smoothest running games...it's obvious that they have done something different. Maybe it can be used to fix other games.
robertged2 said:
Raging Thunder 2 has never been an issue for me, and is one of the smoothest running games...it's obvious that they have done something different. Maybe it can be used to fix other games.
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I have Raging Thunder 2 and works great on my Incredible, but on Gtablet, shows only half screen at the title and never gives options to load up. How did you get it to work?
Reports are it is an Nvidia issue and the current patch does not cover the problem. Did not for me, so I can agree with that assertion.
I am using TnT Lite 2.0.
Anyone else notice that is they hold the tablet upside down as using it while lying on your back, the touch screen has issues, very laggy, have to hold down my presses many times for it to register, like accessing apps I have to try three+ times to get it to work. When I rotate the device back to on my lap everything works great. Wondering if this has something to do with the G-Sensor hardware/software.
t3h_g3n3r4l said:
It's actually right. I found this the other night and just haven't had a chance to post it yet: nvidia developer pdf.
It seems that the orientation being 90 degrees off is correct (link, page 6). Somehow we need to fix the transforms to get us from the correct orientation to the phone-standard orientation that apps seem to be written on (have a look at page 7 of the pdf).
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That 's what we concluded in our group too.
The G-sensor is not a defect, it 's the game design that use a different orientation.
If you look at Tom Clancy 's flight game and Raging thunder 2, the G sensor works properly.
What we worry the most is that if we do switch the machine's G-sensor output, we will have problem with newer game which designed with Tablet orientation in mind.
One of the developer in our group are actually mod the game itself so that the x-y axis are switched in the game app. This seems to be working quite well. He did about 10~15 games already.
pcmtse said:
That 's what we concluded in our group too.
The G-sensor is not a defect, it 's the game design that use a different orientation.
If you look at Tom Clancy 's flight game and Raging thunder 2, the G sensor works properly.
What we worry the most is that if we do switch the machine's G-sensor output, we will have problem with newer game which designed with Tablet orientation in mind.
One of the developer in our group are actually mod the game itself so that the x-y axis are switched in the game app. This seems to be working quite well. He did about 10~15 games already.
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Ummm which games...
xmr405o said:
Ummm which games...
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check pm and try it out
You all are all correct to some point. The logical fix would be a sensor orientation option built into settings, since changing the orientation will fix some games and probably result in others being broken. Raging Thunder 2 is an example.
Where can we get said games?
I bought Raging Thunder 2. Nice game on G
You are probably referring to the modded games... Yeah- where do we get them?
I also have the sensor issue in my gallery. It makes it quite difficult to make selections. If it is just those games having this issue, how can I fix it in gallery?
rushless said:
I bought Raging Thunder 2. Nice game on G
You are probably referring to the modded games... Yeah- where do we get them?
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hmmmm....................
I don't think it's good to post here right?
I will pm you all
I would also like a pm with games. Thanks
Would you please PM me those also,,, Thanks
i'm curious about said games as well.
cant get this to work properly in games, tried a few ROM versions and still no joy. Before anyone jumps all over me I have tried the performance fix, did feck all.
It could be the ROM combination I am using. Can anyone list their ROM combinations who actually have it working in say, raging thunder.
Ie, ROM modaco v8 - firmware 1.8
it's not a ROM problem.
it's a hardware problem.
the accelerometer used on the vega is really really crap and it's only good to rotate apps orientation.
I only play on the vega games that doesn't need the sensor such as angry birds, gun bros, air attack.
there is a fix for this, now works fine for me, see modacco formum, you will need to sign up to search (sorry cannot refind the thread) - just a zip to install using CMR
stoolzo said:
there is a fix for this, now works fine for me, see modacco formum, you will need to sign up to search (sorry cannot refind the thread) - just a zip to install using CMR
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http://android.modaco.com/content/a...ccelerometer-fix-for-vega-with-modaco-r6-rom/
Is this the fix you refer to? It says its for r6, which firmware are you running? Just wanted to check before i tried it.
Thanks
O_G
I checked the video and really doesn't seem to really fix that much.
Anyway, it's for modaco-r6, I'm running on stock.v1.09+add.on.
Fix thread:
http://android.modaco.com/content/a...ccelerometer-fix-for-vega-with-modaco-r6-rom/
direct link to actual fix:
http://www.sorensiim.dk/higgsy/Vega/Vega_Accelerometer_Fix.zip
My tablet is running 1.09 + fuji ROM, works a treat for me.
[FIX] Accelerometer
I have also found the accelerometer issues to be annoying. i have just started running the CM7 HC tweaks from Mad Murdoch, (Nightly ROm on 5/5/11) and so far the accelerometer is working perfectly.
I will update later with a list of accelerometer games known to work once I get home and download some more.
Edit:
Jet car stunts
raging thunder
speedex 3d
All working fine with cm7 ttrc2, but ROM is generally too laggy to use daily.
Come oncm7, get stable so we can start trying the new tegra optimised games!
http://www.nvidia.com/object/tegra-zone.html
This was very much a software issue, not hardware.
At the moment if you want to experience a proper working accelerometer on the vega flash mad_murdoch's cm7.
We are working on porting it to stock roms.
Netflix V1.3
Just tested and it works good but i think the audio might not sync up. testing some more.
ok i'll try if last time I tried the general one it had issues with a green bar at the top and the colors looking funky.
buzz86us said:
ok i'll try if last time I tried the general one it had issues with a green bar at the top and the colors looking funky.
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I believe that is cause you are running Bumble bee? which is froyo and netflix doesn't like that. if you run gingerbread it should work.
I'm running Inferior Humans CM7.1 I have problems running version 1.3 on my Optimus V. It goes to play the move and then crashes back to movie selection menu. But this version runs fine on my EVO running CM7.1. I have a previous version of Netflix and it runs fine on my Optimus V, except for it asking to update when the program starts.
i have a little problem and would like to know if theres anyway to fix.... i have a samsung galaxy s i9000 and im running onecosmic ics rc3.1 and i'm having a issue with fifa 12... the game starts up and all menus are find and all but once the match starts the field looks all rainbow like.... can anyone tell me how to fix this... oh and btw i have chainfire pro installed and it still doesnt help...
mik3x1 said:
i have a little problem and would like to know if theres anyway to fix.... i have a samsung galaxy s i9000 and im running onecosmic ics rc3.1 and i'm having a issue with fifa 12... the game starts up and all menus are find and all but once the match starts the field looks all rainbow like.... can anyone tell me how to fix this... oh and btw i have chainfire pro installed and it still doesnt help...
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the problem can be the game if the gamer aren't optimized for ICS , i think thats the probleme , check http://forum.xda-developers.com/showthread.php?t=1402210 for more about what its work on ics
thanks alot man maybe they fix it in there next update
so i finally got it to work after updating to rc4... i fiddled around with chainfire 3d and what do you know it works like ah charm
i have i9003, it also asks me to download date, however, after its halfway done, it says that there is not enough space in my internal sd card
i downloaded d date but the game didnt detect the data
help
Fix
To solve strange grass problem in fifa 12 you have to use Chainfire3D (without plug-ins) and go to "DefaultOpenGL" and set ONLY "Unroll Textures".
Hi!
I've recently updated my word game and it's sad that some Transformer users are complaining about a problem. That said, while swiping on letters it's very slow, and when a word is found green color stays very long.
To test, you may download the game here:
https://play.google.com/store/apps/details?id=com.ercu.wordfind
If you face the problem, could you please send me an email ( agadroid at gmail com )? so i can send you an updated apk file to test.
your game are very well but i'm french and i hope you export with wny languages.
and can you activate mode for tablet ?
garfield50 said:
your game are very well but i'm french and i hope you export with wny languages.
and can you activate mode for tablet ?
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what he said
Aside from not being able to play in landscape (which is what i assume the previous 2 comments are referring to) it works fine for me. I'm running ARHD 4.0 which is an ICS stock based rom.
Yeah allow it to be landscape and it'll be fine c: