Like the title states, I been having trouble with this if anybody can point me in the right direction. I have tried resizing the image to 800x480 but no luck
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I've been wondering about the size of wallpaper for topaz. When we download a wallpaper with 480x800 px in size then we view it on topaz, the wallpaper seems very sharp...but once we set it into wallpaper turn into kinda blur..
Maybe because it compressed to fit the space between the top and down bar?
Anybody know about it?
negawolf said:
I've been wondering about the size of wallpaper for topaz. When we download a wallpaper with 480x800 px in size then we view it on topaz, the wallpaper seems very sharp...but once we set it into wallpaper turn into kinda blur..
Maybe because it compressed to fit the space between the top and down bar?
Anybody know about it?
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Its a common issue, newer manila builds allow you to set your landscape wallpaper separate from portrait.
Hey guys I am trying to make a custom wallpaper for my MT4G.
From what i understand, the phone is 800x480.
I have 5 "screens" (homescreens i think they are called?)
so each homescreen should be 800x96 right?
I am trying to make a wallpaper that will show a picture centered on each of the homescreens.
I can not seem to get it working.
I resized my initial picture to 800x96 and pasted it in a 800x480 new image 5 wide. It still does not look right on my mt4g.
can anyone offer any pointers?
The first picture is 500x500
The 2nd is 800x480 as described above.
the wallpaper does not scroll as much as the widgets and screens do
Hey,
First post so thanks for the help in advance. I have the AVA ROM loaded on my rooted EVO. My question is how can I make the images keep from cropping to a landscape aspect ratio?
On the ROM I have the ability to disable wallpaper scrolling which represents same image across all screens. So what can I use, download or configure (setting) to allow portrait images to be set?
For instance, I take a picture in portrait aspect ratio, I want to apply that same size exact image as the wallpaper without adjusting size through cropping etc.
Regards,
kcb
I was wondering if anyone could help me out with a wallpaper issue I am having. I downloaded some 960x540 (or 540x960) wallpaper images and when I try to set them as the wallpaper using the stock ROM's cropping tool, the cropping tool displays the wallpaper image very large so that you are only able to crop a small portion of it to use as the background. I am wondering why it should not just be able to crop the entire image because it is the exact same size as the screen? Another strange thing I found was that sometimes I use Zedge to download wallpaper and they are not the correct size of the display and are usually larger (i.e. 800x480), but they show up smaller in the crop tool and I am able to crop a larger portion of them. Can anyone tell me how to resolve this? For now I am using an app called Wallpaper Changer which witll set the wallpaper to fit the screen exactly, but I kind of didn't want to have another app running for this. Thank you in advance!
I would l like some info on this too. Same issue here. Downloading correct resolution image but only able to display a chunk of it.
Sent from my XT907 using xda app-developers app
This is actually the Android OS's fault. Because Android is made to work in both Portrait and on Landscape (even if your launcher locks orientation), selling the wallpaper will encompass both. I ran into this problem myself when I went to make my own wallpaper. The easiest solution is to find a square image, preferably 960x960 or larger. I've included the wallpaper I made and how it looks on my phone.
Hello everyone. I want to make a splash screen for my game. I need the image to fit the screen's width but I want the height to be larger than the screen's. Than, I will have an animation moving the image vertically, hiding the top part and showing the bottom one.
I have searched a lot and I am more puzzled now on how I should do this.
Firstly the only solution I found for the fitting part was a combination of java and xml. But the problem here is that the java class doesn't produce a bigger than the screen image, but a cropped image. So, I can't make the animation later on.
Than i figured out that I could use a scrollview. And after combining some solutions I found on the web, I managed to have the right dimensions for my image and avoid any cropping. But now I can't do the animation because I am using the "fromYDelta ... toYDelta" and I can't find a way to calculate how much to put in the "toYDelta" value. And it cannot be a fixed value because every screen is different and so the dimensions of my splash screen.
Can anyone tell me a way to do this? Should I do it only in java and don't use xml at all? Or is it possible to do this through xml only (which would be better I think)?