I'm making my own...with multi desktops what resolution is best ?
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Anyone here with the experience of using the X7500 with a projector. With the resolution it offers will e.g. powerpoint images become choppy?
Hello,
I use the Ameo very often with a projector. You must build the PPT Images with 640*480 resolution otherwise they will become choppy.
bigsmart said:
Hello,
I use the Ameo very often with a projector. You must build the PPT Images with 640*480 resolution otherwise they will become choppy.
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Thanks bigsmart. I understand you mean when I create my presentation I need to use the 640*480 resolution. I realize this is not a powerpoint users guide, nevertheless I have two questions:
1. How do I build the images with 640*480 resolution?
2. If I receive or inherit an old presentation, how do I then handle it? Save as pdf and show?
Thanks!
Hi,
Touch HD 3.8" screen is very nice, indeed.
But, how effective is it?
I meant, for sure, when you are browsing the internet using OPERA, you can see more content, compared to the 2.8" (320x240) screen.
However, this "more" content, are they READABLE directly ... without ZOOMING? Especially in LANDSCAPE mode.
What do you think about this?
For sure, without any doubt, the 3.8" is way much better for watching movie/video
hi... is there any way we can play wvga games on diamond? the idea is : is it possible to emulate wvga screen resolution on diamond's vga resolution?
Hello,
I tested some android builds and saw that some of them can shoot video in 840x480, the native screen resolution on HD2. That also looks nice on widescreen displays, at least more nicer then 640x480.
I wander, is it possible to tweak some registry settings to allow the camera to shoot videos at this resolution in windows mobile?
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aah, i gues the correct resolution would be 800x480. anyway can it be enabled in winmo?
How do you manage proper game screen scaling without changing the gameplay, without distorting the graphics(keep correct aspect ratio, avoid graphics pixelation) and without having black lines at fullscreen?
I currently use libGDX and i implemented my game(Space Thing-xda) using ExtendedViewport, but the gameplay still changes a bit or not depending on the device's resolution. I suppose, the only way to achieve the above, is to design your game like this: tutorial and use hi-res graphics to scale them down or different set of graphics sizes for each resolution.