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1.0 - Tiger
Modified a DirectX sample to use the g-sensor to view a 3D model
Mostly to show what can be done!
Rotation and zoom.
2.0 - T-Rex
- New model, advanced
- Filtered g-sensor input
- Other improvements
Enjoy! If you like, please donate for further development.
(.Net 3.5 required)
Pretty nice!!
Yeah cool stuff !! Thanks !!!!
Good Job man ...The background could have been better ...like leaves.
this is a very good start point.
what about to link this great app. for example.................if someone is calling you, can be great if a picture of the caller will come up on the screen in 3D like your tiger!!!! (i know is not easy, but is a nice dream!)
many thanks
ciao
Really nice ! It seems you can do pretty nice stuff with that 3D chip after all
Is the v-sync a driver issue or can it be solved in a way ? And just add some little filtering on gsensor inputs, that'll be so impressive.
Nice!
Surur
I like it... to make it better: allow the tilt action to rotate even more so that you do not have to hold your diamond 90° in each direction to change the same amount if the model... that would be better to actually watch the model...
nice thank you
Pretty cool.
My tiger keeps flickering though but then I have a cooked rom.
nice, but flicks on mine as well.
veil said:
Good Job man ...The background could have been better ...like leaves.
Click to expand...
Click to collapse
I might add the possibility to change model/textures, if desired.
Ximoon said:
Really nice ! It seems you can do pretty nice stuff with that 3D chip after all
Is the v-sync a driver issue or can it be solved in a way ? And just add some little filtering on gsensor inputs, that'll be so impressive.
Click to expand...
Click to collapse
V-sync problem seem to be a driver issue, hopefully fixed with new official update.
About filtering the g-sensor input, I did try some simple methods, but didn't improve much. Can anyone suggest an effective algorithm?
andrec said:
V-sync problem seem to be a driver issue, hopefully fixed with new official update.
About filtering the g-sensor input, I did try some simple methods, but didn't improve much. Can anyone suggest an effective algorithm?
Click to expand...
Click to collapse
Too bad for the vsynch, let's hope I'll be improved.
For filtering, you can try something like:
Filtered_Sample[t] = A*Raw_Sample[t] + B*Filtered_Sample[t-1]
With A+B = 1. Can't give you values, since it depends on the sampling period, but great A will lead to fast but noisy sampling, and great B will end laggy but smooth. Just try values such as 0.9+0.1, 0.99+0.01, etc... Hope that'll help !
Try it with the omnia drivers.
For me it looks like they have vsync enabled (but they are a lot slower)
TDO
IL_000c: ldarg.0
IL_000d: ldfld class [Microsoft.WindowsMobile.DirectX]Microsoft.WindowsMobile.DirectX.Direct3D.PresentParameters Microsoft.Samples.MD3DM.Meshes:resentParams
IL_0012: ldc.i4.1
IL_0013: callvirt instance void [Microsoft.WindowsMobile.DirectX]Microsoft.WindowsMobile.DirectX.Direct3D.PresentParameters::set_SwapEffect(valuetype [Microsoft.WindowsMobile.DirectX]Microsoft.WindowsMobile.DirectX.Direct3D.SwapEffect)
Click to expand...
Click to collapse
namespace Microsoft.WindowsMobile.DirectX.Direct3D
{
public enum SwapEffect
{
Discard = 1,
Flip = 2,
Copy = 3,
CopyVSync = 4,
}
}
I disassembled your code. It looks like you are using SwapEffect.Discard. Can you try using SwapEffect.CopyVSync?
Hi all. I got a dumb question. Does the Diamond/Touch pro have an hardware 3d accelerator thats actually enabled?
This is great, and I think a lot of us would like to look at your code (and we do not all have Koushik's skills at disassembling )
Now I'm wondering whether I should learn D3D or openGL...
I might add the possibility to change model/textures, if desired.
Click to expand...
Click to collapse
Please, please
I'd love to have a 3D T-Rex like this one
(even one with less polygons will do ^^)
Koush said:
namespace Microsoft.WindowsMobile.DirectX.Direct3D
{
public enum SwapEffect
{
Discard = 1,
Flip = 2,
Copy = 3,
CopyVSync = 4,
}
}
I disassembled your code. It looks like you are using SwapEffect.Discard. Can you try using SwapEffect.CopyVSync?
Click to expand...
Click to collapse
Thanks, but it doesn't seem to make any difference
The sample can be found here if you want to experiment and for those who requested the code:
http://msdn.microsoft.com/en-us/library/ms181024.aspx
andrec said:
Thanks, but it doesn't seem to make any difference
The sample can be found here if you want to experiment and for those who requested the code:
http://msdn.microsoft.com/en-us/library/ms181024.aspx
Click to expand...
Click to collapse
Couple things I'd also try:
Override OnPaintBackground and remove the base.OnPaintBackground call. There's no point using OnPaintBackground in GDI if D3D is painting. It can cause flickering.
Also, instead of using Device.Clear to clear the background, perhaps try using a polygonal colored/textured background? Device.Clear used to cause flickering behavior on some computer video cards. I think it has something to do with a device Clear not being a true render call, and handled as an asynchronous memset, which causes issues with making render calls immediately after the Clear (ie, part of your rendered image would get cleared). Another common workaround was to Clear the device AFTER the buffers were swapped, and not immediately before painting. The reason that works "better" is because the memset is given more time to complete before the next set of render calls are made. At least that's how it worked ~7 years ago when I was working on the Direct3D team...
I have been trying to reproduce this bug in OpenGL, and can't get it to happen anymore: my code doesn't do either of the things I mentioned.
Related
Hi guys I know it's been a while since I updated my applications, but I really don't have time to make apps for you because of my school, I'm tired all day etc. But (what a nice word), I've decided to update my PianoNM for one last time to v2.1... Thank you for your patience on this project and for many many downloads (over 7000 of you downloaded my application )
[FEATURES]
Dumped fmodce.dll using core WindowsMedia Library to play MP3
Improvements in visual apperence
SPEED IMPROVEMENTS (Touch-Hear)
[DOWNLOAD]
QVGA (if someone wants VGA PM me) : http://rapidshare.com/files/156271648/PNMQVGAv21.zip
Put 4 instrument folders in folder in which is PianoNM.exe, enjoy.
XDA-Devs all star tWolf (also know as Mr. Flash God) made piano app based on my PNM here : http://forum.xda-developers.com/showpost.php?p=2806409&postcount=126, THANK YOU TWOLF
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Features :
*2 octaves (iPhone Look)
*4 Instruments (Piano, El. Guitar, Drums and Violin (hehe iPhoners doesn`t have this)
*Supports WM5 or 6, WM2003 and QVGA, VGA devices
*Changeable instruments, if you do not like supplied ones go insert your own in mp3 format.
Thanks to:
Microsoft - for their tools.
Mario Tomić (http://www.mariotomic.com/)
- HiRes iPhone shots
Download v2.0 (donateware, about 14MB):
VGA http://rapidshare.com/files/119152260/PianoNMVGA.zip
QVGA http://rapidshare.com/files/119155020/PianoNMQVGA.zip
DONATE ME! SEND ME PP AND I WILL SEND YOU MY BANK ACCOUNT NUMBER
Thanks.
COMMENT IF YOU FIND ANY BUGS
Not realy any bug but it's just too slow.
Well not slow but it lags, I have like 0,5sec delay from pressing the key to actual sound. Also I would love to see a layered sound engine so that it can handle multiple samples at one time.
Sorry, try closing background apps. .NET is not meant for this type of software.
hi there,
just downloaded and played around with it for a while.
- is there any possibility to play more than one note at a time?i don't mean the touchscreen-wise way but the duration of the current sound being played: it just stops when you press another key without fading out or anything like that.
- you could make the keys larger by removing the two double C's at the right side of each octave and scaling down the application's title. would be much more comfortable to play with fingers then.
but nice work so far...been searching for such a thing for quite a while!
Thanks for downloading.
1. Yes it will be better in next version I'm experimenting with fmodce
2. Maybe.
Works fine with HTC Universal - WM6.1
But, the speed of reaction is a problem for me, cannot playing fast on the piano
thank you very much it's cool tools or game lol
OK I will try to fix delay problem in next version.
Nice
Nice work.
Speed is a bit of a problem, but I like it.
http://mobilespoon.blogspot.com
I see over 500 downloads but no one is commenting .
I love this app its gr8 but like evryone else i wuld say speed shuld be improved a little bit.....
Nice project man. I like guitar sound and it´s cool. Only problem..delay posted for users. No apps in background. Installed in Mio A701 (WWE 6.1 optimized, 520 Mhz, just flashed and light).
Thanx for your work
Frank
, it s cool logiciel
problèm: no speed , sound... thank again
Cool app! Thanks for the effort!
Now what I really need is a music teacher to teach me how to play
Looks great!!!
Trying now, and thanks for share
Cheers
Mozillaxom
Niceeee! Finally you got the update out Was waiting anxiously for this! But why didn't you make the octaves variable? 2 Are still kinda few for playing real piano...well anyways thanx alot!
Nice!!!! Speed is only problem...
Congratulations on the program. I´m having speed issues too. My PDA: Axim X51v (624MHz), WM6.
Besides the speed lag issue, there´s also another: when I press a key it stops the sound of a previously pressed key, wich is annoying.
Try to solve these problems and this will be the best Piano/Guitar/Drums/Violin program ever made to PPC.
Thanks! Will try this on my Qtek 9100.
Thanks for comments. I ll try to make it polyphonic.
I made a little something for you!
Tippy is a bill splitter and tip calculator for Windows Mobile. It was designed to work on all resolutions and to never require use of the stylus.
I improved many things with v.1.1. Lots of bugs were fixed, UI was made easier to use and a big button SIP was added for number input. You should definitively update if you have 1.0!
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The files, the source and the changelog are available if you follow this link:
http://nicbou.com/downloads/tippy/
Enjoy!
I will tell you right now this is one useful program. Great Job, I will let you know of any problems as I use it more.
cool, im already a fan and i havent even tried it yet
orlandojumpoff said:
cool, im already a fan and i havent even tried it yet
Click to expand...
Click to collapse
I was affraid the demand would be too small but seeing people are interested I'll pursue development a bit.
VGA for devices is ready (Force QVGA) but it needs .net CF and I didn't want it around for a first release. I'll also add more currency symbols as suggested on another forum.
Something I did that I would like to see more often is settings saved to text files. It can be edited easily by anyone and leaves nothing after uninstall.
Thank you for sharing!
I am definately going to try this out.
Great idea!
Best regards,
-boggsie
boggsie said:
Thank you for sharing!
I am definately going to try this out.
Great idea!
Best regards,
-boggsie
Click to expand...
Click to collapse
+1 great Idéa thank you
Glad to see this being developed, can't wait for future releases.
feature request
i still haven't been able to put it on my phone, but i'll have a crack at it tonight... from the screen shot on your site... i like how the tip percentage and number of people are configured with finger friendly buttons... what do you think about adding an easier way to add the amount to tip? i don't know if you've used g-alarm... but maybe something like how you set the alarm time in that? where you have add/subtract buttons below each digit (that way u wouldn't have to bring up the keyboard).
keep it up
orlandojumpoff said:
i still haven't been able to put it on my phone, but i'll have a crack at it tonight... from the screen shot on your site... i like how the tip percentage and number of people are configured with finger friendly buttons... what do you think about adding an easier way to add the amount to tip? i don't know if you've used g-alarm... but maybe something like how you set the alarm time in that? where you have add/subtract buttons below each digit (that way u wouldn't have to bring up the keyboard).
keep it up
Click to expand...
Click to collapse
That's interesting. I'll try G-Alarm and look for what you are talking about.
I might add a pop-up form with a keypad when you click the text box and see how this work.
I don't like the look very much so I might add a cuter UI (skinnable ) if it doesn't slow down the launch time too much.
I love the idea, and tried it. BUT the calucation is WRONG. Hope it will be fixed soon.
ccheung said:
I love the idea, and tried it. BUT the calucation is WRONG. Hope it will be fixed soon.
Click to expand...
Click to collapse
Oops! You are right! Once you start messing with the amount of people present it gets ugly. I'll fix that soon enough!
I don't test my apps enough
I fixed the results so they should be accurate now.
I'm currently working on a big keypad to type the amount. I will also add some languages and currencies and eventually skinnable interface.
UPDATE:
I made the following changes:
-Tip is now accurately calculated
-The amount is entered using a SIP keypad
-The + and - buttons for tip and people are now changing individual digits instead of the whole number. It's much faster and easier to enter it now.
-Changed the look a bit, fixed control resize errors when rotating screen, VGA should work well.
After all I won't add a skinnable UI to save space and keep the app fast and usable.
I only have a few minor fixes left to be done so I should release v.1.1 tomorrow. (I'm on Ubuntu and I'm too lazy to reboot... and Vista sucks).
Ta-da! An update!
A lot of stuff was fixed, including all of the suggestions except languages
looking good! now for a splash of color instead of that plain white background?
keep it up, thanks
orlandojumpoff said:
looking good! now for a splash of color instead of that plain white background?
keep it up, thanks
Click to expand...
Click to collapse
I tried loading the today theme picture as the background but it slowed everything down
I might try an alternative later.
nice app good work i can see this coming in handy
Where is hosted these day? The link no work
. . . .
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}
. . . . (current version 1.0 FINAL)
More control. More battery. More comfort.
Lumos is fully customizable automatic backlight level changer developed as a complete replacement for stock HTC auto-backlight service. A wide range of HTC branded devices is supported starting from HTC Diamond/Touch Pro up to the current WM flagship HD2.
Lumos focuses on minimal CPU usage, maximum battery saving, low memory footprint while maintaining maximum backlight change smoothness and responsiveness. Lumos combines the best from all available auto-backlight solutions and adds many extras for your tweaking needs
Features:
- simple and clean installation and uninstalation
- extremely low CPU usage when working, 0.05-0.3% on polling
- NO battery and CPU overhead (drainage) unless you actively use your device's display
- low memory profile considering all the options
- simple and reliable configuration GUI with easy step-by-step calibration process
- many options that let you change every aspect of how your backlight works
- program exceptions to set different backlight for any application
- relative excaptions allow you to amplify/attenuate the automatic backlight for specific applications
- ability to force display ALWAYS ON for certain application
- integrated tool to detect all active application names, leave it running in the background and it will log all application names you use
- configuration failsafe. No matter what you do, Lumos won't crash, just tell you what is wrong and use defaults.
- supports vast majority of HTC branded devices since HTC Diamond
- many supported languages
See this thread for details and news and download:
http://forum.xda-developers.com/showthread.php?t=450318
Enjoy the light
- reserved for Diamond specific updates -
Lumos v07 has been released,
now with complete configuration GUI and a CAB installer!
See: http://forum.xda-developers.com/showthread.php?t=450318
Will try... reserved for later feedback..
This is a nice idea!!
the standard auto-backlight thing is terrible!!
definitely trying this!! thanks for your work
wow good job man!!!! thanks for that
Will it work on the blackstone ?
I don't have Blackstone nor know anyone who has it personally, but I assume it will work, only the program resolution will be 4:3 so I expect it to have a white strip on the bottom.
Can anyone confirm that Lumos works on HTC Touch HD?
If it does I will add WVGA support in the next release.
PLEASE someone test it and if at all possible send me a screenshot of the Main tab so I can add native support for Blackstone.
what this program is doing?
c.albert said:
what this program is doing?
Click to expand...
Click to collapse
Please read the first post and click the link before asking. Any questions you may have about program functions are probably already answered in the original Raphael thread.
c.albert said:
what this program is doing?
Click to expand...
Click to collapse
first post! /facepalm
Blazeitup123 said:
first post! /facepalm
Click to expand...
Click to collapse
ROFLMFAO hahaha
Great. Just uninstall G-light.
Thanx for this one!
How can i Ad TomTom to the excluions?
I try it with TomTom Navigator.exe as PRG nut it would not work!
THX for Help!
read the 1st post
c.albert said:
what this program is doing?
Click to expand...
Click to collapse
and then read the rules for the forum
thanks for this .....just trying now
Happy1602 said:
How can i Ad TomTom to the excluions?
I try it with TomTom Navigator.exe as PRG nut it would not work!
THX for Help!
Click to expand...
Click to collapse
PRG type means you are adding Window name (not process name).
Other options are for classes used in an application, you can view classes used in TaskManager 3 under Windows tab. I can't implement processes because this would increase CPU usage = bad for battery.
Name of the TT7 window is just 'TomTom Navigator'
I will update the original thread
Amazing job!! My compliments
Uhm, am I doingg something wrong? On my Diamond, during the setup/calibration proces, the sensor only shows 0. When told to hold it in the dark or in the light, it always stays at 0...?
The sensor is placed in the front speaker, point it directly to a light bulb from close distance and do'n cover it with your finger.
If it still doesn't work, make sure any other auto-backlight app is disabled or it may be a hardware defect.
On my blackstone, for me the calibration is fine, when i'm in a dark room it says 0 and when under a table light it says 820
But once the calibration done, I don"t see any difference when I'm in a light room or a dark room... isn't it suppose to automatically adjust the backlight regarding the light values ?
I'm also confused with the last two steps of the wizard, the minimum/maximum desired values... when i set it, the backlight do not change on the google page... and if I don"t put the same values for minimum and maximum I get a window a the end of the wizard telling that I need to restart the wizard because the values are different.... can you please explain ....
Hi to all,
it's about time to release my new GSen-controlled game...
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This game is about gravity and balls. With the movement of your hand (left/right tilting) you control the paddle that explodes the balls. Tilting up and down changes the gravitational force applied to the balls. This way you can accelerate them, slow them down or even make them fly to heaven again...
Let me know about ideas, bugs or improvements!
*change log*
v 1.00
*added native WVGA support for Touch HD
*better response of the paddle to movements
*all new graphics and finger friendly user interface
v 0.93
*fixed backlight dimming while playing game
v 0.92 initial release
If you like GravityBalls consider a donation and buy me a beer.
__________
looks interesting, going to try it out
Nice
Sick game good work! is their a way to make the gsensor more sensitive??
pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
bugsykoosh said:
pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
Click to expand...
Click to collapse
I haven’t tried or downloaded the app yet but if the developer looks through Klaxon's source code it shows a method of preventing the backlight from turning off while the app is running.
Hope that helps, now to give this game a try...
toomie05 said:
Sick game good work! is their a way to make the gsensor more sensitive??
Click to expand...
Click to collapse
Yes, download if you don't have it already, called Diamond Config. v3.3. Here you can do a lot more than just tweaking Gsensor polling.
http://forum.xda-developers.com/showthread.php?t=418151
Hi,
good to hear that you like the game
bugsykoosh said:
pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
Click to expand...
Click to collapse
I will look into this for next version of GravityBalls. It's not as easy as copy&paste from Klaxon's source because I don't use the .Net CF. GravityBalls was made using PPL (Pocket Programming Language).
band27 said:
Yes, download if you don't have it already, called Diamond Config. v3.3. Here you can do a lot more than just tweaking Gsensor polling.
http://forum.xda-developers.com/showthread.php?t=418151
Click to expand...
Click to collapse
I'm afraid tweaking the GSensor polling won't help here. I poll for the data 10 times per second; if I try shorter intervalls the GSen-data freezes and becomes kind of static. I heard other programmers had the same problem, even though with the "native" .net SDK for the GSen the polling intervalls might go down to about every 32ms polling and still workin fine.
It somehow depends on the general CPU usage of your device in the moment of polling - and GravityBalls really graps every CPU-cycle it can
zehlein said:
I will look into this for next version of GravityBalls. It's not as easy as copy&paste from Klaxon's source because I don't use the .Net CF. GravityBalls was made using PPL (Pocket Programming Language).
Click to expand...
Click to collapse
zehlein,
It iwas just a thought for an easy fix...
Good luck!
Looks good, I'm giving it a shot tonight!!! Thanks
thanks worked perfect
Nice little game....good job! ....and yeh, wish the gsensor was more sensitive. Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.
p.s. on a side note...the sound choice for this game makes me laugh!
band27 said:
... Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.
p.s. on a side note...the sound choice for this game makes me laugh!
Click to expand...
Click to collapse
Yes, tilting up and down changes the gravity. Clever use of it can prevent quite a few balls from not being exploded. Even in the higher levels with the balls coming down quickly you won't survive too long without using this. You might even reverse gravity's direction and let the balls fly up again...
Uhmm, yes. The sound. Nice one, right!?
I posted a new version 0.93 for download. The backlight dimming during gameplay is fixed now.
hi zehlein
can you make a video
Thank you for this latest release!
Pity that WVGA resolution is not supported... it's great, but on Touch HD (800x480) it has one bright white stripe at the bottom of a page... Not quite the same effect as a whole black background.
please dude make a wvga compatible game .
great game btw.
Aqrab said:
hi zehlein
can you make a video
Click to expand...
Click to collapse
As soon as I will find some time I will try to shoot a video. Not that easy though, simple screencapturing won't do - you won't get the idea of moving the device...
mr_absinthe said:
Thank you for this latest release!
Pity that WVGA resolution is not supported... it's great, but on Touch HD (800x480) it has one bright white stripe at the bottom of a page... Not quite the same effect as a whole black background.
Click to expand...
Click to collapse
Sorry for this but at the moment there is no way I see to let the game run in WVGA.
Thanks loving this
hey, works great on my shadow 2009. The only problem is that it is not a touch screen device. Is there any possibility that you could make it so that some of the features can be accessed from the key pad? Most notably choice to retry or exit the game.
necrotek said:
hey, works great on my shadow 2009. The only problem is that it is not a touch screen device. Is there any possibility that you could make it so that some of the features can be accessed from the key pad? Most notably choice to retry or exit the game.
Click to expand...
Click to collapse
Ok, this will be in the next beta release.
GClipper V1.2 (1-Apr-09) Virtual Hair Clippers
Features...
2 modes: Clippers and Electric Razor
Press action button (center of D Pad) to start / Press action button again to stop
- or -
Use Menu option to Start / Stop
3 unique sounds - Switch on/off, No Cut and Cut
In Clippers mode, the GSensor detects the "virtual clippers" tilting towards your victims head & the sound changes accordingly
In Electric Razor mode, pressing the screen against your face causes the sound to change to the cutting sound
Vibration can be switched off, on action or always on (via the settings screen)
Screen shots... (slighly out of date - but V1.1 -> V1.2 only minor changes!)
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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Installation...
Copy the attached CAB file to your device, open your phones file manager program, browse to where you saved the CAB & open it. I recommend you install to Internal Memory (i.e. not the device)
Warning...
I will not be held responsable for any damage inflicted on either yourself or your phone by your victim(s)
GClippers was 'knocked up' at the request of users in this thread...
http://forum.xda-developers.com/showthread.php?t=424012
... your wish is my command !
Hope you like it!
Steve (SMAC)
LMAO!!!
Can't believe I just installed this on my phone, but its just too funny.
Works just as described. Great job sdoo!
nice job !
Very funny...thanks
gonna try this on my dad ^^
great work pal, now I can to cut my hair and save some few dollars
this is the funniest and one of the best apps out , man it sounds and acts only thing when i pressed exit i got a error ? man thanx for the wicked work man this is great good job
lol that is funny, my colleagues will hate me on monday
thanks
you need to make the gsensor more sensitive
Fun app.
On Touch pro the graphics flicker, though.
It would be fun if you made another version for shaving, you'd just need to change the graphics and angles of activation.
Can I request that you have an option to turn off the vibration in the next release?
I feel like soo much vibration will damage my phone...
Really nice app!!! and so funny too !!! Its like the one on the iphone!! =)
nice app man
Good feedback!
ettaros said:
Really nice app!!! and so funny too !!! Its like the one on the iphone!! =)
Click to expand...
Click to collapse
Believe it or not I have never seen that (Still havent!) - didn't even know there was one (I'm tempted to look now but I think i'll wait till i'm done with it before I look ).
churka said:
Can I request that you have an option to turn off the vibration in the next release?
I feel like soo much vibration will damage my phone...
Click to expand...
Click to collapse
kosmarnik said:
Fun app.
On Touch pro the graphics flicker, though.
It would be fun if you made another version for shaving, you'd just need to change the graphics and angles of activation.
Click to expand...
Click to collapse
Sure, i'll just wait till any more suggestions come in - I don't see that many TBH so perhaps these mods & improve the redraw / flicker then I'll update.
cigraphics said:
you need to make the gsensor more sensitive
Click to expand...
Click to collapse
Funny thing! When testing- i found the vibration actually had an effect on the GSensor - its not that i "desensitised" it, (i think I settled on a poll time of 100ms and rotation of approx +/-60 degrees from face down). I may take another look!
Thanks everyone for the kind comments.
Steve. (SMAC)
very nice man
tnx a lot
thaks .is increibol.
Not working on HTC Touch Pro, problem with NET COMPACT Framework?
anyone?
yasinusta said:
Not working on HTC Touch Pro, problem with NET COMPACT Framework?
anyone?
Click to expand...
Click to collapse
Requires .NETCF 3.5
Very nice and fun
Works on the touch HD ok
it did scare the dog tho
Regards
sd00 said:
Requires .NETCF 3.5
Click to expand...
Click to collapse
thanks man it WORKS !