Keyboard for games - JASJAR, XDA Exec, MDA Pro General

Hi,
I noticed that when playing games (specifically, classic console emulators) I cannot press more than one key at a time. For example, if I press forward then jump the forward gets canceled.
Note: I want to play games that I actually own. I just want them mobile.
Is there a way to fix this with software? (driver, patch whatever)?
Thanks.

Related

nes emulator

Has anyone found an nes emulator that works on the vogue? I've tried pocket nes and pocket nester neither work.
I have PocketNES on my Touch... It works fine I just have to reassign buttons every time I reopen the ap.
I use pocketnester with no problems at all.
http://sourceforge.net/projects/pnester
now where to get roms?
winmobilelawyer said:
now where to get roms?
Click to expand...
Click to collapse
YEAHH!!
http://mobile.surrealnetworks.com/NesRoms.htm
Enjoy!
I dont get how you run this emulator, and where do the roms go to?
harveeey sayz said:
I dont get how you run this emulator, and where do the roms go to?
Click to expand...
Click to collapse
anywhere really. Pocketnestor automatically searches all directories for roms. I keep them in a folder on my storage card.
that being said, i'm finding this doesn't work that fast on the Vogue. It's near if not impossible to press two command buttons at the same time (say up and A or left and B...or even A+B together), so i find that it limits the games that can be played
i also find that certain games run *reaaall* slow, even if i update threading to realtime.
Anyone have trouble assigning the call button to the controller on the touch?
i followed the link to sourceforge, but which file am i supposed to download and extract onto my HTC touch? i'm still very new to this, any help would be appreciated.
Bacchus416 said:
anywhere really. Pocketnestor automatically searches all directories for roms. I keep them in a folder on my storage card.
that being said, i'm finding this doesn't work that fast on the Vogue. It's near if not impossible to press two command buttons at the same time (say up and A or left and B...or even A+B together), so i find that it limits the games that can be played.
Click to expand...
Click to collapse
Totally. i've discovered that for that reason, most action and platform games are useless. However, any type of puzzle game doesn't require multiple key touches... also, RPGs are great. I've been playing Final Fantasy 3(english hack) for a week now, and it's made my trips to work AWESOME.
Bacchus416 said:
i also find that certain games run *reaaall* slow, even if i update threading to realtime
I found that increasing the frame skip and thread priority in options helps with this. problem is,i find that if my thread priority high or real-time , when you're done with your emulator - you'll need to soft reset. It seems to cause some kinda memory loop
Click to expand...
Click to collapse

Java games - How would you re-configure the key settings?

I find it extremely frustrating to try to find java games that are compatible with the tytn.... or any phone.
It's sort of like a hit&miss situation.
Either the game itself will allow configuring of the buttons
OR
The game will FIXED in the settings, but compatible to my phone
OR
The game settings will be fixed and the keymapping is UNUSABLE!!!
Example : A game will be FIXED in settings to use the number keys for directions :
____2____~~~~~~~~~~~~~~~________UP_________
_4__5__6_~~~Which would be~~_Left__Center__Right_
____8____~~~~~~~~~~~~~~~_______Down________
So, the hermes D-Pad wont work and I'd have to use the full QWERTY keyboard to play... which is sort of WTF.
I've looked around for applications to adapt jar applications, but it seems like they are only developped for Motorola/Nokia/SE basic phones.
Any suggestions?

DEV Request: Mouse click Coardinate "macro"

Hi, I'm new here. i have just received my Atrix two days ago along with my webtop. i am very into gaming and i would love for this to be possible to develop.
i would like to ask developers to try to create some kind of "program" or whatever it would be called to play on my laptop and play touch screen games and Program Coordinates to a Mouse click for a Specific Key. i play allot of touch screen games and i like RPG style games. the problem i run into is that i cannot press the desired buttons fast enough and or even play some because it is not incorporated into playing with a keyboard.(i know android games will in the future but i mean for the games/apps that are not).
Exrogram a specific coordinate on a game or all games to a specific Key, (Any location on the screen to the "F1" key on my keyboard)... or any key for that matter.
(not tab,shift, esc ect)... just keys that we could use to do specific actions without having to click them with the mouse.
i would love if a developer could look into this and/or create this program allowing us Atrix/Keyboard users to basically "right click" the mouse(or any other way... it does not matter to me) on a coordinate during a game and have the option to set that coordinate to act as if the mouse had clicked that specific location on the screen<without the mouse actually moving to that location at all.
there are many things this could benefit from this. playing and using apps, games at ease and maximizing the usage of this device.
PLEASE HELP US!!!!!!!!! I have talked to a few Aatrix owners and even Emailed Motorola and Android Developers and they think its a great idea and even said that it is capable and would probly be implemented in the future because it would be so useful. the only thing is it is going to take them a long time and i know that it will be Created by an independent developer way before anyone else.
so i ask for your assistance if your a Developer and CHALLENGE you and developers alike to be the first to make this ingenious capability being possible.
really... i was assuming devs would jump on this post... at least state there opinion. so nobody has anything to say about this? i thought it was a great idea. (rather possible or not) i was thinking this would optimize gaming on the webtop Tenfold. (even though games are not smooth on it AT ALL. we would still like to be able to play them easily other then click, click, click and only more clicks other then some games being able to utilize movement keys [arrows or w,a,s,d])
Cool stories bro
jimmypopulous said:
Cool stories bro
Click to expand...
Click to collapse
umm... ok...

aDosBox v0.2beta (with virtual keyboard) just released

Please help us test it out and report bugs/issues. Thanks
Just search "adosbox" in Google, I am not allowed to post external URL here.
Any kinds of help are welcome
Hi, i downloaded this last night for one reason and one reason only (for now anyway) - to play championship manager and i managed to get it start a new game it took over an hour to do it and then simple things like changing pages takes over a min so it esentially unplayable.
Other that great work and i wish i could be of more help but im afraid ive never done any software programming in my life
Wow, this is perfect so far. I just tried cyberdogs on it and it ran amazing. The program is really easy to get running. Is there a way to mount hard keyboards to the controls?
Just tried it. works like a charm.
Yep, works awesome.
Sent from my GT-I9000 using XDA Premium App
I am really enjoying adosbox right now on my Transformer, but lack of 3.1 mouse support has saddened me to the point where I compiled from source myself. I have it working sort of (on the java end), but because the build screen size doesn't match with the actual screen size, I am having issues with the mouse not following perfectly. I would like to get mouse support working better for 3.1 devices (and probably better emulation going for pre 3.1 devices), but I need to edit some of the C files for that. Unfortunately I have not done much native code on Android, so I am running into problems compiling. The ndk-build script seems to fail on me with an error of "missing separator" in the SDL-1.2 make file. Sadly I have never used make so I don't know how to correct it.
Today I saw the build_instructions.txt in jni/application/dosbox/. Are you building through this instead of the ndk (do I need to get gcc ARM cross compiling installed on my linux box)? In either case where does the dosbox-0.74-cfg-pelyaSDL.tar.gz come from?
Any help you could give me in getting the native part to build would be appreciated. Then I can focus on getting some usability stuff working and throw patches your way.
P.S. The feedback page is broken.
Hi. That's great news.
I love dosbox an I appreciate your work.
If you don't mind I will post some issues here.
I've installed adosbox 0.2.5 on my Desire Z.
I've tried to run some apps and games.
Dos Navigaror: Usable.
1. Mouse trackpad emulation works quite well, however it only moves in x,y axis separately. No intermediate directions (I suppose the hardware does not allow it). Any possibilities to solve this?
2. Touch screen mouse movement works quite well - however with delay.
2a. Well, sometimes there is no mouse. I swing on the screen with no effect.
3. It does not respond to screen tap as a left mouse click. Well it works sometimes. I have no control on that.
3a It does not respond to double tap (double click) at all.
4. No possibility to bind/emulate arrow keys. I can't find such function in dosbox menus. ---edit --- I could bind some keys but... see the edit part down there.
5. On PC I've been using config to autostart Dos Navigator with dosbox start. How to do it on Android? I couldn't find .conf file on my device.
System shock: starts but unplayable.
1. I've got a slide show. I've increased the CPU cycle to 1000 even to 2500 with no satisfactory effect.
2. On screen mouse movement works but the cursor jumps into different position when tapping.
3. With no option for binding keys this game is 100% unplayable.
Hocus Pocus: works but no arrow keys.
1. It starts nicely.
2. It reacts on "FN" key - the hero is shooting.
3. However no hardware arrow keys makes the game unplayable. Moving with trackpad sucks so much that the game is unplayable.
Oxyd Magnum: Playable but not exciting.
1. It react on taping the screen.
2. On screen mouse works well but with some ugly delay. This takes out most of the fun.
So the main issues I see are the cpu speed, mouse delay and the hw keys binding.
You are making a great job.
However making dos games being fun on the phone needs good controls workaround. Without that - no fun.
Thank you.
Don't forget we appreciate your work.
-------------edit-----------
Keys binding:
The .dosbox\mapper-0.74.map file (the file for binding keys) can not be found from the phone level. It must be done from a PC level. It's not a big issue but what to hide the file for?
After rebinding left FN, left shift and tab keys Hocus Pocus is quite playable.
It would be nice if you provide us the list of numbers for HW keys on some devices.
I can't bind "menu" as right arrow. And I can't bind search, sym, and the two shortcut keys. They are left useles.
And binding some keys as arrows disables trackpad!
Sound:
No mater what number I set for cycles I can't make the sound to play smoothly.
Any suggestions?
Someone knowns the makefile system for adosbox "libapplication.so"?
Ive been trying for a long time to recompile adosbox for mips, and i still unable to compile that file, not even for arm.
Hello,
I am using aDOSBox to run QBASIC (yes I know there are "better" and "faster" interpreters/compliers, but some have bad issues, see one comment about writting files on X-11 BASIC, others have a max file size) with an external keyboard (so I can see the screen while typing - can you make the virtual keyboard transparent?).
I have found that some keys do not work nor processed correctly in this version (freshly gotten from Google Play), namely the "." when shifted (I get ":" every time, all other punction keys appear to be fine). At first I though this was a KCM problem (had problems with mismapped keys on a Droid X), but while I was briefly able to rooted my tablet (someone please read/question my post/question about the Azpen A701 rooting) I was able to view the generic.kcm and other kcm files (lost root right after this) and those files define the shift period combination correctly. Also I get a ">" when I hit that combination in the 920 Text Editor.
Function keys seem to send to Android key processes (opening/launching other apps) instead of work in the program. Insert, Delete, Home, and End do not seem to be working at all.

[Q] FPSE newbie has assortment of thoughts/questions

Hey guys, I bought FPSE within the first day of getting my Xperia Play. The thing is an emulator machine and FPSE is a fitting addition. Love it so far. Few questions/problems:
1) My phone is unrooted/stock. It seems enabling the g sensor involves editing .ini files and such? Is it possible for me to do without compromising my warranty? Could you provide a link/video that explains how to do it on one of the more recent versions of FPSE?
2) What is the deal with the options for touchscreen analog and "Swipe" analog? I've only tried with Medal of Honor Underground but they're EXTREMELY hard to use. They take a strong push to get started moving, then JUMP in the direction you''re holding extremely fast, making aiming very very hard. Is this the norm with these options? Is it difficult to emulate the analog sticks of playstation?
3)Both of the above questions have to do with shooting games on FPSE. What settings do you guys use for first person shooting games? especially on xperia? I'm starting to think I should just give up on the genre for use with FPSE. (I'm not going to harp on the touch-stick support for xperia play like most, I understand thats probably really annoying to incorporate, especially with Verizon users STUCK in 2.3.2!!)
4) For PS ISOs with the "track 1" and "track2" parts, what do I do?? SF Alpha 3 has those components and I'm not sure what to do/how to rename it so it will work (with just track 1 it boots up like ps one boot screen, then black)
5) I found a SF Alpha 3 that only is one .bin file, but it runs SOO slow on FPSE, no matter what system/video options i tinker with. Does anyone have a definite rom/config for SF Alpha 3 on FPSE that they could tell me? Its one of my favorite games for PsONE.
Thanks in advance for anyone who answers any of my questions/thoughts
I can't answer everything, but I'll tell you all I know
1. I've tried the G sensor on FPSE once or twice and it worked fine without having to change any .ini settings. Can you tell me exactly what you did and I'll try to replicate this
2/3. I've only used the d-pad for movement in FPS games. without the touch pad supprt I stay away from them in FPSE. I do wish there was a way to impliment the analogue sticks better without touching the screen, but till then my advice would be to stay away.
Others on here may know of a better way to emulate them
4/5. We don't like any kind of warez/downloading. My advice would be to buy a disk and rip it to get a true legal copy of the game to play on FPSE. This should also miss out any anomolies. For anything else, it would be worth going on their own forums and asking about specifics of game support.
IMO (educated guess) I think the files need to be in one file format. So when you rip the file, rip it into one iso, this should put all files on the disc into a single file, as the iso is an image of the disc
Hope that helps, let me know how you get on - especially with the touch pads/analogue sticks

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