Related
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
Rudegar said:
http://lab.msdn.microsoft.com/vs2005/welcome/default.aspx
have anybody tried messing with the beta's to make pocketpc applications ?
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I'm a MSDN subscriber and haven't received it yet. As soon as i get it will try to publish it somewhere in the net...
Cheers
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
infolink
Rudegar said:
well the link i gave will let you download the beta even if you dont subscriber to msdn
it does require a passport though
havent dl'd it myself though
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I'm on my i-mate now & can't find any download links on that page. It is not even published at http://msdn.microsoft.com/downloads/recent.aspx download center.
Can you post a link to a pre-DL passport auth page?
http://lab.msdn.microsoft.com/express/visualc/
https://login.passport.net/ppsecure/uisecure.srf?id=42814
me
I'm using Visual Web Developer 2005 beta.
Completely new to web development.
HTML tags were completely beyond me as was data driving asp stuff.
BUT......
VWD is a dream to use.
I now have an asp site that lets XDA equiped engineers interface with our back office systems. The database integration is simple (tho there are a few bugs) and controls autosize for the target device.
Give it a go
well the only stuff relevant for me is c++ and maybe a bit of c# so i dont end up like some creepy dinosaur like those people who started coding Cobol back in the 70's and are still at it!
suppose one have to keep a bit up with the trend
VS 2005
Hi, there:
I'm using VS2005beta1, and I think its cool except a stupid bug on device application development. I attached some screen shots here. hope these information helpful.
Unlike evc+sdk developer tool set, vs2005 includes all stuff needed to build device applications, and it supports the latest emulator which running native ARM code on an emulated arm920 device, it's much faster than the legacy emulator, the legacy i486 emulator is still suported, check the attached platforms.jpg for supported platforms, notice wince 5.0 device is in the list. :lol:
now we can program in vb.net, c#, or c/c++. the attached screen shots show these different types of projects. convenient enough hur.
well, a big problem arised when develop in c/c++, i did not try vb.net and c# coz I don't like'em. when you create a new project, two platform configurations are created, one for device and the other for emulator. I mentioned the new emulator before, remember? its cpu is an arm920, check the screen shot. this emulator is used when deploy and debug for the project's emulator configuration. but unfortunately, under the emulator configuration, the compile and linker will generate x86 executable which cannot be run on the target emulator. what is worse is that you cannot change to use legacy i486 emulator, you can not even connect to the legacy emulator, the problem may related to the virtual machine network service driver installed by the emulator installation file. I'm still checking it. until this problem is solved can we finally debug on emulator, otherwise we had the only choice to debug on the device, btw I can debug on device with no problem, it can even attach to a running process on the device
at the predicatable future, vs2005 will certainly supercede evc+sdk to become the unified development platform.
why the screen shots appear in a reverse order of my attaching? I think it should be a list instead of a stack. :roll:
Well, I think I´ll have a look at it soon. Could you check if there are any project types for deployment? Means a "setup projekt" for devices?
yeah, I forgot this one, check the shot, it support device cab project.
I'm working with a team considering this - any thoughts? Any pointers to previous discussions are welcome, but I didn't see any. Also, even if advice is don't do it, any ideas or suggestions for optimization would be great. HW is Apache. Thanks in advance, Jeff
umm hate to point out the obvious but its been done, there is a port of python IDLE available already
as seen here
http://sourceforge.net/projects/pythonce
Sorry - should have been more clear - we're looking at developing Python apps on top of that port. I'm curious as to whether people have any suggestions on how to improve performance of Python apps running on Windows Mobile.
You should as those sort of questions on the PythonCE Mailing List:
http://mail.python.org/mailman/listinfo/pythonce
Python is just a bitza of C and other languages such as ruby etc.
what would you want to do with it on windows mobile that you can do in those anyway?
im currently developing an online game (as part of a larger project and for windows/ linux/ mac) and it is quite usefull, but to establish it on a new platform would require a bit of ground work. i have been able to run some scripts ive written for the desktop on the CE version but it is limited to what it can do.
Hi,
I have a fair background in various coding languages, and there are a couple of programs I want to try and build.
However, while I can usually pick up and understand a language quite easily the problem I usually find is a lack of knowledge of the objects available to make life easier and the functions which are available.
So far, I've sat around and got a setup which I think should allow me to write and compile WM5 applications and today plugins, but I have suddenly found I am missing that "thing" that made writing in other languages easier - effectively a "Cheat Sheet".
What I would appreciate from the other coders with experience in writing software for WM5 is a list of what windows or books you have open for reference when coding. Is it just MSDN, is there a specific page that you have bookmarked or do you just google for it every time?
Any further advice (like good compilers I might have missed) will also be greatly appreciated.
Thanks in advance.
I'd like to hear from others too about this..
So far, My buddies for development help have been:
1. Search in MSDN
2. Search in Google
3. Ask on xda-developers
4. Search in MSDN forums and usenet groups for pocket pc developers
5. A book (that i dont refer to too often) whose name goes smthing like "Programming for Microsoft Windows CE .net" by Douglas Boling (Its not for .net development, it covers native development mostly. Windows CE .Net refers to a version of CE)
6. I also have another book that i have not even opened till now. It is solely for .net development (which is not my forte). Its by Wrox Publishers. If I remember the name correctly, it goes smthing like "Professional Microsoft Smartphone Programming"
There is an exellent documentation on .NET & Native Code on MSDN.
Then there are samples as well, again on MSDN.
For a today plugin, there is a very good sample by levenum which u can easily find in this section of the forum.
For me its always been google & this forum, no boooooks !!!
or
www.codeguru.com
in most cases programming for pocketpc's is like programming for pc's
Thanks for the replies guys. I see what you mean, MSDN is rather good. I was beginning to think it was just WM6, but I eventually found the section on WM5 (which I am planning on coding for given my phone is WM5). Their Wiki also had some good info on it too. Don't know whether these will be my coding buddies yet though....
shantzg001 said:
I'd like to hear from others too about this..
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I'm glad someone else is interested. TBH I am surprised there is not a sticky at the top of the forum with this information in or a link to the Wiki for further details, but I could only find details of Development Tools on the wiki.
shaileshashar said:
For a today plugin, there is a very good sample by levenum which u can easily find in this section of the forum.
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Thanks for this pointer. I found two (here and here) which look promising. Don't know if there are any I missed....
Just a small tip when searching in MSDN... add ce in the search pharse. For e.g., "ce WM_TIMER" will give you the CE related sessions at the top.
I like www.pocketpcdn.com - articles and code examples for Pocket PC and Smartphones arranged by categories.
Also www.codeproject.com has been helpfull at times.
Good evening! I just released the source for my very own slimserver client for windows mobile! (I was very frustrated as I couldn't find any free/open source ones out there).
This is the first release ever, and hence very very basic. Thus, I have only released the source, and no binaries..
It does work, and it does satisfy my current requirements, so I don't plan on spending a lot more time on it. If you want to see it evolving to meet your own needs as well, please do help, by donating your time and coding skills
In order to make it work , you will have to manually edit the libslim\core.cs file with your slimserver details.
There are no GPL notices, nor attributions in the files yet for the various pieces of code that I used. This will change soon!
The scrolling list control is called Kinetic Scroller, and I found it on this forum. Many thanks to dosfan for releasing the source to that excellent and extremely usable control (I did some minor changes).
I found what was the basis for SlimXML somewhere on the web, I don't remember where. Many thanks to the developer In order to compile it, you might need Visual Studio 2008.
You will also need SlimServer version 7 beta installed, as the previous versions do not provide any CLI functionality for browsing the music folders
https://sourceforge.net/projects/pslimclient/
Nice..
This sounds great. Currently I am using the handheld skin and mplayer. It works but a real client would be sweet. The only problem is I don't think I can get a C# compiler. Do you know of a free one or would you be able to get me a binary? I'm running duttys 6.1 on a at&t tilt.
Thanks and good luck with the project.
wr420
Hi, I never did that, but I was playing to Anthelion 2 on my PPC and I thank that it could be great to port Homeworld 1 or Cataclysm to the PPC, and I would like to know how to do that, I think that I could "recompiler" it, but I don't know how, and I would like to know if a tutorial has been created somewhere on the net?...
I'm not sure if it would be even technically possible. Well, the newest pdas _might_ be powerful enough to run something like HW1 but i'm not sure if it's such a good idea. Did you try to run homeworld in 640x480 resolution? Most of the time you'll see ships as groups of two to eight pixels. Now imagine it all squished on a phone three-inch screen: try ordering your corvettes to smash that annoying bomber on a screen that small I think that a bit better idea would be porting really old games, that were designed to run in VGA or even lower resolutions (SubCulture, Command&Conquer, I-War, Dark Forces are some of the titles i'd pay for ).
Anyway, back to porting subject.
First of all you would need the source code of the program you want to port - in case of homewrld1 it's not a problem.
Secondly, you would have to make sure that all libraries (graphic, sound, input, etc) used by a game have windows mobile/windowsCE versions. Again, homeworld1 seems lucky since it has been ported to SDL - a multiplatform opensource graphic/sound/input library.
But that's where good news end. Porting a game is not just a matter of grabbing the PC version source and recompiling it. If it was as easy, we would have hundreds of PC games already ported You need considerable programming skills to actually create a port because usualy not all libraries used by a game a compatible with WindowsCE. An example - the opensource version of homeworld uses OpenGL for graphic rendering. The pocket version would have to use OpenGL's "little brother" - OpenGLES. As far as i know, they're not 100% identical, so to put it simply, you would have to make the game talk in OGLES language, instead of standard OGL. And doing changes in graphic rendering routines usually breaks something else, so you'd have to go and fix it.
I'm not trying to discourage you here but i'd suggest learning to program for WindowsCE (or at least for PC) _before_ attempting to port anything - doing it the other way around will be just a waste of time and a source of frustration.
There are some development resources that can help start the adventure with programming here on xda. You could also search for some general C/C++ tutorials targeting PC's. If you consider getting into programming, i suggest checking out SDL - Many games use it, and thanks to this library you can skip the OS-specific part of coding and get right to the fun stuff - a program that actually does/displays anything For an even easier start, you might want to check out QuickCG - a SDL wrapper simplifying the coding even further.
Oki, thanks for your answer, I've a friend who is learning to program in C++, so, I'll ask him if he can help me to do that, it would be great to have this game on a PPC (perhaps the Diamond, because it has D3D and OpenGL Drivers, or of the iPhone, but I guess that the programming language is not the same as the PPC...
[EDIT] STARCRAFT would be great to, and easier to port on PPC, because of his age and that he uses 2d Graphisms...
You should look into the stratagus engine.
antrak said:
You should look into the stratagus engine.
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Nice Engine, but it's not Starcraft, but I can't find the Source Code on the net, they could give the source code with the game when you buy it
Psycho said:
Hey, it's Calvin, I found him
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Stargus a starcraft's clone, I'm trying to download it, but I don't know if it works for PPC...
You might want to check this thread:
http://forum.xda-developers.com/showthread.php?t=497086&highlight=starcraft