Request/Idea for XPlay touchpads. - Xperia Play General

Seeing the varying like/dislike, hate/love getting around for the xperia plays touchpads i was wondering if a driver could be developed to allow you to modify the behaviour of the touchpads, lets say u have an app that can adjust the deadzones, where the extreme min max values are placed on the pads themselves, how sensitive they are, etc etc.
if this stuff is taken care of by the apps using the touchpads generally, then would an interface layer to modify the behavior be workable? it seems the experience varies alot between games and having a modifiable global profile for the touchpad might push them from meh to awesome.
as an additional, perhaps have a way to assign a portion of the screen(or the whole thing) to be mirrored to the touchpads, eg draw a rectangle around the n64 analog stick and map it to one of the touchpads and have the input mirrored via the touchpad-almost universal control for all apps.
anyways, this may have been brought up already, but now that we have all this great custom rom stuff, getting these touchpads to be amazing seems like a good idea to me. i understand theres alot of dev work here and would be interested in hearing others thoughts about it.

I like your ideas. Would be nice. Lets ask a dev....

Bump.
Most games are near unplayable without deadzones. Can you imagine how awesome Modern Combat 3 would be with deadzones?

Sadly, the touchpads don't work like that, they aren't really virtual joysticks, they actually behave like the touchpads on your notebooks. Which means that it's up to the app in question to decide what to do with the input.

Related

[BOUNTY] Injecting PSX Images into Native PSX Emulator - $280+

** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
Click to expand...
Click to collapse
Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
Click to expand...
Click to collapse
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Click to expand...
Click to collapse
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
Click to expand...
Click to collapse
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
Click to expand...
Click to collapse
Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Click to expand...
Click to collapse
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
Click to expand...
Click to collapse
Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!

ATrix and 3d Shooters problem

Hi Guys
Had my Atrix for over a week now and I must admit although its ok I'm a bit disappointed on the 3d shooter front, not down the speed, Quake 2 rips along at 50 70 fps and looks lush, but heres the but & a big one I have.
Other 3d shooters use the on screen thumb stick, but when docked using the keyboard and mouse, neither can be used for moving or shooting in the games, ie BIA, Nova etc.
Has anyone managed to get this working so that the keyboard etc. controls the screen or is their any other device that can do this, Ive tried the Zeemote using bluez apk.
Can anyone put me out of my misery as I'm looking at the games on TV but not being able to control them on the TV.
ATB
Paul
Interesting point. I never used the phone that way, but I think that is something that need to be addressed. I wonder if its the game or the phone that needs the fix.
I dont think those games are written to be WASD and mouse controlled, but since more and more phones have HDMI outs as well as USB periphericals, it is something that needs to be considered.
Thanks for your comments, and as games for these now more powerfull phones are becoming more complex, have the ability to use keyboard/mouse oor zeemote type controller for thumb stick would be great. Can't believe motorola missed this obvious requirement. Especially as they have a games & work pack. Could anyone here write an app to allow this contol in games?
Any thoughts as to how it could be done would be great.
Thanks in hope lol.
I don't think it's possible for an app to "universally enable" this. I believe it would have to be implemented in the the actual game app.
Interesting idea though.

Right Joypad swiping needs to be fixed- Will minecraft do it differently?

I'm not trying to be negative. I Just want to talk about the swiping issue on this phones joypad.
I am looking forward to seeing Minecraft come to Xperia play, I love what xperia play has done for gamers so far.
I have an xplay and have been extremely upset about the right joyPAD on a number of games. I've been hoping that notch will make it work better in his game.
Unfortunately after watching a pretty official video I can tell that he did NOT create a solution for Minecraft on xperia play. I'm talking about a solution for the amount of swiping you need to do to the right joystick.
Look at the you tube video called 'Minecraft gameplay on Xperia PLAY'
I'll point out the amazing Gameloft shooters like nova 2, rainbow six and modern combat.
In these games the LEFT joyPAD DOES NOT act the same as the right joyPad and that is a huge issue. A lot of people have issues with this.
With the LEFT joypad you can constantly strafe or move forwards/backwards without taking your thumb off. The right joypad is the opposite, you have to swipe over and over to make your character do a full turn.
YES you can change sensitivity but when you are millimetre away from a head shot and you try to correct you will over correct. Nova 2 does a good job at auto aim but that is not good enough.
At first I thought that this was just overlooked by the designers but it’s so obvious that they must have made the decision to stick with swiping and not give any option.
It’s not hard to get used to swiping but it’s still dumb. I won’t say games are unplayable but they become un-enjoyable. I payed for Gameloft games and I can see how good the quality is...I just wish I could play them and get excited about them. I wish they would patch the controls.
I am still hoping notch will fix the swiping issue or at least give an option. I have a really hard time believing that it’s the hardware or the right Joypad can’t be reprogrammed.
I’m an indie designer and just want the best for games and the future of games.
I really hope someone working on minecraft reads this.
Please write your personal opinion on the swiping issue I described. I think gamers need to speak up in order to get this changed or fixed in the future.
I totaly agree , all games right analogue pad are not accurate and poor implementation, only one thats ok is backstab and dungeon defenders second wave that make good use of it
Check out this thread on rainbow six
http://forum.xda-developers.com/showthread.php?t=1136744
"the right joyPAD DOES NOT act the same as the right joyPad"
...what?
In a multiplayer game where phones that have no control pad exists.... You think it's fair to "fix" the right pad!? You already have the advantage.....anymore would make the other players not play multi cuz you'll be owning more
Sent from my XPlay using XDA App.
In Modern Combat 2 at least you can the control scheme to "Virtual Sticks" and both pads will behave as the left one does. It's pretty bad though, I found the left as analog, right as swipey works much better.
I think that's more a problem with their implementation though as Battle Bears -1 has the right pad as analog and it's pretty good. Battle Bears doesn't really require precision though so that might be the difference.
sry zerojay , you are right, that didnt make sense,, I edited my post now
I played battlefield and the Right joypad was working properly. No swiping needed.
The joypads are still crappy though

Who loves their Ouya?

So I was apprehensive about purchasing an Ouya after finding out about the recovery issue:
http://forum.xda-developers.com/showthread.php?t=2326377&highlight=let+ouya+know
http://forums.ouya.tv/discussion/1380/recovery-mode
But I went ahead and got one from Amazon anyway. Rooted it, running Nova Launcher rather than the Ouya one, Installed the Google Play Store.... XBMC ...
played a few games a bit.
It's not perfect. But I'm loving it anyway.
I just don't wanna brick it, so I haven't tried any of the alternate ROMs. I'd love to throw CM10 on this little cube.
Anyway. ...
If you love your Ouya... this is your thread.
Oscar_david said:
So I was apprehensive about purchasing an Ouya after finding out about the recovery issue:
http://forum.xda-developers.com/showthread.php?t=2326377&highlight=let+ouya+know
http://forums.ouya.tv/discussion/1380/recovery-mode
But I went ahead and got one from Amazon anyway. Rooted it, running Nova Launcher rather than the Ouya one, Installed the Google Play Store.... XBMC ...
played a few games a bit.
It's not perfect. But I'm loving it anyway.
I just don't wanna brick it, so I haven't tried any of the alternate ROMs. I'd love to throw CM10 on this little cube.
Anyway. ...
If you love your Ouya... this is your thread.
Click to expand...
Click to collapse
I love it! it works perfectly as a low power media center and the games I run on it work well. I'm just having a hard time making it detect my SD card but i'm almost there...
I personally can't stand the overlay, so when I get the chance (and energy), I'll try to put CM10 on it, at which point I expect I'll be fine with it. The controller is awful though (for me, anyway), so I'm looking forward to connecting some cheap USB hardware once I get back to school to use it as a media server. I require basically nothing else from it.
Rirere said:
I personally can't stand the overlay, so when I get the chance (and energy), I'll try to put CM10 on it, at which point I expect I'll be fine with it. The controller is awful though (for me, anyway), so I'm looking forward to connecting some cheap USB hardware once I get back to school to use it as a media server. I require basically nothing else from it.
Click to expand...
Click to collapse
Its perfect as media server. USB keyboard and mouse work great on it. In the mean time, try blue board.
Also by overlay, I assume you mean the interface itself. You can just install Nova Launcher.
Sent from my M470BSA using xda app-developers app
Oscar_david said:
Its perfect as media server. USB keyboard and mouse work great on it. In the mean time, try blue board.
Also by overlay, I assume you mean the interface itself. You can just install Nova Launcher.
Sent from my M470BSA using xda app-developers app
Click to expand...
Click to collapse
The launcher is the tip of the iceberg when it comes to annoyances: a lot of things I do daily on other devices involve weird workarounds and jumping through "user-friendly" panels. I really don't have a patience with most customized skins, so it's really not worth my time until I can flash CM. As with all things, mileage varies, so take this for what it is.
I personally enjoy the Interface. Coming from an MK808 with a stock Android experience, screwing with the UI using an Airmouse or controller was a pain in the butt. I love the simplicity and being able to just pick what I want and go.
I could see if you are using it more as a media server. But just for playing games (what I purchased it for) the UI is awesome.
The Gamepad leaves a little to be desired for. Really, nothing beats a PS3 gamepad for retro gaming. The OUYA gamepad feels nice, but it feels like a 360 pad... with its iffy circle dpad. The controller responds very well but the dpad makes retro gaming a bit cumbersome. The PS3 is also lighter and just feels right. Fortunately the PS3 pad pairs effortlessly and has become my main go to for EMU's.
Overall I love it. Mine took a factory reset before it saw my USB HDD, but good to go. The Ouya Store is a little cluttered. They have Top Favorites like 5 times and each has duplicate games... so you keep seeing the same ones over and over. Right now, the store is barren, so finding something is easy if you search by categories. This WILL be a problem as it expands.
I'd also like to see some simple categories like Top Ten Downloaded, Most Liked, and Newest Releases... even "Latest Updates" which just shows apps that have been updated. This would be nice since some early versions have bugs. On several occasions I have passed up an app because of issues, then forget about it only to find later it was fixed pretty quickly.
There is a lack of online multiplayer apps. Local Multiplayer Emulators is mostly what I purchased the console for in the first place. And that it does almost flawlessly.
I absolutely LOVE my OUYA! I love the interface and even the controller, even with the less than perfect D-pad. I've had more fun with some of these games than I have on my 360 in a long time. And actually I've played more games for longer since I got my OUYA than all year on my PS3/360/PC (excluding MMO's)
player911 said:
I'd also like to see some simple categories like Top Ten Downloaded, Most Liked, and Newest Releases... even "Latest Updates" which just shows apps that have been updated. This would be nice since some early versions have bugs. On several occasions I have passed up an app because of issues, then forget about it only to find later it was fixed pretty quickly.
Click to expand...
Click to collapse
I think this is something they're working on. They actually added a "New Release" category yesterday that made me happy, although I'm not sure how they sort it because some of the new releases were not actually on there. Even then, they need less top 5 lists and more broad categories with SUB categories. I believe 1 level deep should solve a lot of the problems we're currently seeing.
Love my ouya, but have nothing to compare with, i am a pc user.
Bought it for the games and then discovered the emulators. Installed battle city and having the blast with my friend.
Also bought the hocky kickass game and got owned by my little bro :/
So ye, perfectly satisfied with myvpurchase.
And also a big thumb to all the devs, and moders to make it even awesomer
My history and experiences are a bit different but my reactions are similar to everyone else here.
I started messing around with "hacking" game consoles about 10 years ago with an Xbox 1. Pretty quickly became a serious XBMC user.
I actually was only initially interested in the Ouya as a way to get a tiny / silent dedicated XBMC box. The fact that it is a hacker-friendly box that runs Android and is sort of an indie game haven did not hurt at all.
I honestly didn't expect to use it for gaming at all, but I've been surprised to find that that's mostly what I use it for.
The whole "everything is free to try!" model changed the way I found and bought games. The fact that almost all the games are cheap as hell compared to "real" console games doesn't hurt either.
I have done several Kickstarter items in the past, and so I know that the Ouya team is smaller than they should be and has had to solve a lot of unexpected issues along the way, so I am not surprised that a bunch of unsolved issues remain. However, overall I am satisfied with all that it does. There are seriously a bunch of great Ouya games, like TowerFall, Bomb Squad, Hidden In Plain Sight, The Little Crane That Could, etc.
I have been a pretty busy guy in general lately, and so I honestly don't feel like I have the time to play some of these 80+ hour AAA titles that are around right now. In that respect the Ouya has been great. Every aspect of the commitment level from the user is significantly less than other consoles, and I like that.
As others have said, there are some things about the system that bug me, but overall, I can't be bothered with ROMs right now.
It does everything I want already, and the random cool crap you theoretically could maybe do with a ROM doesn't presently overrule my fear that I may brick my Ouya.
At this point I think my laziness also is a big thing. It works well enough as is, so I'm not sufficiently motivated to mess with it yet. Obviously, me browsing this forum means I'm thinking about it though
I am loving my ouya as well! And my roomate who has berated me about my purchase since january, calling ouya an obvious failure, conceded. After having it for 2 days, he stated he is going to pick one up for himself now that they are supposedly available retail. if you went into this thing with reasonable expectations, you will be very happy. if you heard "console" and thought "PS3.5" you are going to be disappointed, but whatever man, you were a fool so GFY.
Sent from my HTC One using xda premium
I love mine. It likes to fight, but I like to fight back. Getting it to function perfectly is a game itself. As far as games, I recommend You Don't Know Jack and Vendetta Online. Good games that work great; vendetta just isn't consistent with what the menus say controls are.
Sent from my LG-E970 using xda app-developers app
I got it for retro gaming and sideload some better emulators and it works great. Can't wait for better roms tho
At this point I'm unimpressed. It feels like it needed another 6 months in development, especially the UI. The library is also very week. There are a few gems like towerfall, but the vast majority of games don't warrant more than 3 minutes of play.
I was underwhelmed at first but now I have the play store, access to my games, emulators, and another launcher running I love it.
I think I will have to purchase a usb hub and a mouse and keyboard before I am truely happy.
Sent from my GT-I9100 using xda app-developers app
I'm LOVING my Ouya!
Towerfall might be my favorite multiplayer game ever!
My OUYA is amazing. Rooted and CWM already. But still waiting for goog CM port on it)
I still feel burned over the recovery issue - they shouldn't have sold it as open the way they did if they weren't planning on actually living up to that claim....
But....
Overall I'm still extremely happy with mine. The original controllers I got were absolute trash, but they replaced them quickly when I contacted support (thankfully I got mine in late May before they ran out of replacement controllers) and the replacements are fine. The wireless has me wondering if they actually had anyone with any kind of RF experience involved in the design - wifi is horrible and the bluetooth isn't much better. Sitting just 10' from mine the controllers will freak out if I don't sit forward in my seat with a completely unobstructed path between them and the Ouya. The interface isn't great and the Discover section needs a TON of work....but that's software and I'm sure we'll see some major changes there sooner rather than later.
Due to the recovery issue I haven't done much hacking on mine other than root/busybox and a few things like Titanium. But that wasn't my main reason for wanting it - it was what put me over the edge since I figured it was a good price for a Tegra3 board to play with if Ouya tanked....but I was still hoping they'd pull it off and have some decent games. And while the game selection isn't anything to get excited about just yet...it's been getting better and better quicker and quicker and I've had no problem finding games I want to play on it. Heck I've actually bought more games on it than I did for my Wii (the last console I bought) which is mostly due to the fact that while I've bought more games for the Ouya than I did for the Wii I've spent less on games for the Ouya than I did on just one game for the Wii
The main reason I'm happy with it though is because I do believe in the dream and I do love Indie games. And even better having this thing sitting here has finally gotten me to get serious about sinking my teeth into Java and Android development. I cobbled together a few quick and dirty sample apps a few years ago before I even had an android device to run them on (ran them on the emulator and then my wife's phone since she got to upgrade a year before me) but haven't gone any further because while I may be able to sling some code I'm just not that good at making things look nice and my co-workers who are are apple guys who don't want to help me develop for Android. But they're also gamers and are interested in the Ouya so we're finally on the same page and working on some ideas. I was blown away by how easily I was able to get some simple game proof of concepts functional and so was my co-worker. It's been a dream of mine to make my own game for a console since I got my first Atari 2600. I looked into the Wii homebrew scene...but again none of my graphically gifted co-workers had a Wii and weren't interested in doing anything for it so I never got past some quick test code. To finally have a system I can make code for and a friend who's interested in joining forces to make something....it's a dream come true.
Now if I just had more time to play games on it and/or write more code for it
I love this machine! Much better when its Rooted/CWM, its great to have friends over and hookup ps3 controllers to play Smash Bros or play any EMU games, and super portable for travelling.
I'm not already hooked by my Ouya (well almost)
I think it's really a matter of youthness : I'm currently a little disapointed by the quality of the graphics on the games, and to be honest I'm not that fan of graphics
But I can't help to notice the graphics gap between Android mobile games and Ouya games whereas our little square friend pack a very capable GPU (Tegra 3)
I also miss mass player online games which is for me a nice argument for Ouya (I do have friends !)
Again I think the future will be beautifull since Ouya games currently available are essentially from indie enthousiastics who don't have necessary big fund
Finally, I don't regret my Ouya AT ALL, I'm really happy to be a baker
i find it a bit odd how people often emphasize that they use it mainly for emulating the classic consoles.
people could have saved themselves a great bit of money by just buying some no-brand Android device, and even gotten a device that was pre rooted, had official Play store, hardware recovery option 5 full size USB plugs, bluetooth and even SD slot. All for something like half the prize of the OUYA.
At this point i must say i am not to crazy about it. i feel that OUYA have really made an effort in locking down the console rather than living up to their promise of openness. Everything from the OUYA launcher being a walled garden, to no direct access to your own file system, no root access / superuser priviledges, no hardware option for recovery state and no play store access.
i really like the look and also the controller. But i also got this for a silent XBMC dedicated device. i will however wait for a linux based build before that dream come through. i was hoping that i could play and hack around with until then. But without a hardware recovery option, i will just wait for a good Linux based XBMC port instead.

DraStic nintendo ds emulator on shield

I have uploaded a video of a new nintendo ds emulator that im beta testing running on the shield. Its in private beta so dont ask for a copy or how to join the beta test.
EDIT:
Google play link
https://play.google.com/store/apps/details?id=com.dsemu.drastic
https://www.youtube.com/watch?v=d0KR42DFEhY
If your interested I have more videos in my channel and lots more on the way. Some specific to the shield and emulators, some specific to just DraStic.
Be sure to like and subscribe if you like what you see or want to see more.
Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.
Evo_Shift said:
Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.
Click to expand...
Click to collapse
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.
johnsongrantr said:
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.
Click to expand...
Click to collapse
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.
agrabren said:
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.
Click to expand...
Click to collapse
the authors are Lordus and Exophase on the openpandora forum if you want to PM them
tell them "ANDROID" or "SNESFAN" sent ya, and you're a lead software engineer on the shield, I'll send the message their way as well but I don't think they frequent XDA
Wow that runs beautifully. Can't wait to see this on the Play Store!
Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?
SixSixSevenSeven said:
Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?
Click to expand...
Click to collapse
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.
johnsongrantr said:
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.
Click to expand...
Click to collapse
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.
SixSixSevenSeven said:
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.
Click to expand...
Click to collapse
for tablets/phones and stuff there is top/bottom portrait
it runs well on modestly spec'd hardware. The lowest I can suggest is an mono-core cortex a8 @ 1Ghz (xperia play) more cores and next generation chip-sets will perform better according to raw processing power. It works very playable on a dual core a8 @ 1.2Ghz (HTC EVO 3D)
the minimum technical requirements are
ARMv7 (cortex a8, a9, a15 or above)
NEON SIMD extension (tegra 2 specifically is out tegra 3/4 is fine)
Android Gingerbread 2.3.3+ (some extra features will be enabled with a higher version of android)
Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system
rushless said:
Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system
Click to expand...
Click to collapse
Not to mention that any game that runs on the ouya could be ported to run on the shield. Only thing missing would be touchpad support, which the OUYA implements as a HID mouse so a USB mouse may actually fulfil that role. Failing that, touch screen.
There were efforst to get the OUYA framework on other devices to natively attempt to run OUYA titles, I don't know how thats gone, but the shield would be an awesome candidate for that.
come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic
johnsongrantr said:
come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic
Click to expand...
Click to collapse
I've been playing CV Aria or Sorrow and so far it's the best nds emu on android. I do get some minor bugs (game will close out back to the emulator menu) but all in all, an excellent emulator.
I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.
arrtoodeetoo said:
I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.
Click to expand...
Click to collapse
In the middle of a game, tap the menu on-screen button which will have a stylus button, tap that and it will allow touch input.
---------- Post added at 10:57 PM ---------- Previous post was at 10:55 PM ----------
This emulator is fantastic. Honestly being able to sync your savestates with Google Drive made me wonder "Why hasn't anyone done this before?"
This app rocks! Well spent money for this.
What game is shown in the screen shot on the play store where there is a guy with a sword in a dungeon and a blob looking thing? I have a DS and every game I could want at least I thought I did, but I don't recognize that game...
This is awesome. Been messing with this emulator since it released on the Play Store. I'm amazed at how well it runs. Haven't run into a single issue with it.
This emulator rocks. I have been playing everything I have and not a problem yet. I really like the way I can play Gta Chinatown on my shield and use Google drive to sync my progress so I can pick up on my phone. (Note 2 runs perfect btw)

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